
For example, you can have a studio-wide hot keys on top of 3dsmax default hot key while artist still can have own hot keys if they want. Also you can deploy multiple level of hot key customization. This will allow users to keep the changed they made while still receiving updates from the global changes. Then 3dsMax will override only the changed keys when the file is loaded. Now 3dsMax stores only the changed hot key assignments in the file when users customize their hot keys. To solve this kinds of issues and make UI customization upgrade-safe, the new override based hot key customization engine is developed. It was not possible to have a studio0wide custom hot keys since the hot keys would have gone when an artist load their own hot keys. Because of this save/load mechanism, any newly added hot keys by 3dsMax dev would have lost when you load the hot keys from previous version. When you save and load hot keys in the past, 3dsMax had saved and loaded the entire hot key assignment. But, the more important change is the way of how the customized hot keys are stored and loaded. One of the new feature of 3dsMax 2020.1 is the new Hot Key Editor plus Hot Keys and underlying system. Custom Default Param Manager has been updated to 1.08.

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